AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in Belgium Q3 2021
A look at the performance of the top 5 2D realistic games on the Android platform in Belgium during Q3 2021, based on data from Sensor Tower.
Throughout the third quarter of 2021, the performance of the top 5 2D realistic games on the Android platform in Belgium showed varied trends in downloads, revenue, and active users. Here's a detailed look at each game's metrics.
Woodoku - Wood Block Puzzle saw a significant decrease in weekly downloads early in the quarter, starting at 8K and dropping to about 1K by early August. However, downloads picked up again towards the end of September, reaching nearly 4K. Active users followed a similar trend, declining from approximately 25K to 14K by early August, before rebounding to around 22K by the end of the quarter.
Solitaire - Classic Card Games maintained a relatively stable performance in weekly downloads, fluctuating between 2K and 4K. Revenue experienced minor fluctuations, peaking at $65 in mid-July and dropping to $0 in mid-September, before ending the quarter at $20. Active users showed a steady increase from 15K to nearly 20K by mid-August and remained stable around that mark through the end of September.
Block Sudoku Woody Puzzle Game experienced a peak in weekly downloads in late July at around 3.9K, followed by a steady decline to approximately 900 by the end of September. Revenue saw a gradual increase, starting at $58 at the beginning of the quarter and reaching $80 by the end. Active users peaked at over 23K in early August before stabilizing around 17K by the end of September.
8 Ball Pool demonstrated consistent performance in weekly downloads, hovering around 2.1K to 2.5K throughout the quarter. Revenue was strong, peaking at $6.5K in mid-August and maintaining an average of around $4.5K to $5K for most of the quarter. Active users remained stable, fluctuating between 30K and 33K.
Evony: The King's Return showed a notable increase in downloads in early August, reaching over 4.9K before dropping to about 1.2K by the end of September. Revenue was robust, peaking at $9.7K in late August and averaging around $7K to $8K throughout the quarter. Active users increased significantly from 3.7K to a peak of 11.8K by mid-August, before settling around 6K by the end of the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance trends of these popular 2D realistic games on Android in Belgium during Q3 2021. For more detailed analysis and insights, visit Sensor Tower.